/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_The_Best
SD%Complete: 100
SDComment:
SDCategory: Blackrock Spire
EndScriptData */

#include "precompiled.h"

#define SPELL_FLAMEBREAK            16785
#define SPELL_IMMOLATE              20294
#define SPELL_TERRIFYINGROAR        14100

struct TRINITY_DLL_DECL boss_thebeastAI : public ScriptedAI
{
    boss_thebeastAI(Creature *c) : ScriptedAI(c) {}

    uint32 Flamebreak_Timer;
    uint32 Immolate_Timer;
    uint32 TerrifyingRoar_Timer;

    void Reset()
    {
        Flamebreak_Timer = 12000;
        Immolate_Timer = 3000;
        TerrifyingRoar_Timer = 23000;
    }

    void Aggro(Unit *who)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim() )
            return;

        //Flamebreak_Timer
        if (Flamebreak_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_FLAMEBREAK);
            Flamebreak_Timer = 10000;
        }else Flamebreak_Timer -= diff;

        //Immolate_Timer
        if (Immolate_Timer < diff)
        {
            Unit* target = NULL;
            target = SelectUnit(SELECT_TARGET_RANDOM,0);
            if (target) DoCast(target,SPELL_IMMOLATE);
            Immolate_Timer = 8000;
        }else Immolate_Timer -= diff;

        //TerrifyingRoar_Timer
        if (TerrifyingRoar_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_TERRIFYINGROAR);
            TerrifyingRoar_Timer = 20000;
        }else TerrifyingRoar_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};
CreatureAI* GetAI_boss_thebeast(Creature *_Creature)
{
    return new boss_thebeastAI (_Creature);
}

void AddSC_boss_thebeast()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_the_beast";
    newscript->GetAI = &GetAI_boss_thebeast;
    newscript->RegisterSelf();
}

